--- /dev/null
+#include <memory>
+#include <iostream>
+
+#include "States.h"
+#include "Context.h"
+#include "constants.h"
+// Start menu --------------------------------------------
+Start_menu::Start_menu() : texture{}, texture2{}, sprite{}, mouse_l{}, mouse_r{}, start_game{false}, exit_game{false},
+ scoreboard{false}, menu_index{1}, starttext{}, scoreboardtext{}, quittext{}, font{}
+{
+ //sprite
+ texture.loadFromFile("assets/meny_bild.png");
+ sprite.setTexture(texture);
+
+ sprite.setScale(S_SCALE_KOEFF, S_SCALE_KOEFF);
+ sf::FloatRect gb {sprite.getGlobalBounds()};
+ sprite.setPosition(0, 0);
+
+ //mouse
+ texture2.loadFromFile("assets/muspekareGul.png");
+ mouse_l.setTexture(texture2);
+
+ mouse_l.setScale(0.1, 0.1);
+ mouse_l.setRotation(180);
+ sf::FloatRect gbm {mouse_l.getGlobalBounds()};
+
+ mouse_r.setTexture(texture2);
+ mouse_r.setScale(0.1, 0.1);
+
+
+ //load textfont
+ if ( !font.loadFromFile ("assets/fonts/Philosopher-Regular.ttf") )
+ throw std::invalid_argument ("Unable to load font");
+
+ //start
+ starttext = sf::Text{ "Start Game", font, 24 };
+ sf::FloatRect gbts {starttext.getGlobalBounds()};
+ starttext.setOrigin(gbts.width / 2, gbts.height / 2);
+ starttext.setPosition ((S_WIDTH) / 2, ((S_HEIGHT / 2) - 100));
+
+ //score
+ scoreboardtext = sf::Text{ "Scoreboard", font, 24 };
+ sf::FloatRect gbtb {scoreboardtext.getGlobalBounds()};
+ scoreboardtext.setOrigin(gbtb.width / 2, gbtb.height / 2);
+ scoreboardtext.setPosition (S_WIDTH / 2, ((S_HEIGHT / 2) - 50));
+
+ //quit
+ quittext = sf::Text{ "Quit", font, 24 };
+ sf::FloatRect gbtq {quittext.getGlobalBounds()};
+ quittext.setOrigin(gbtq.width / 2, gbtq.height / 2);
+ quittext.setPosition (S_WIDTH / 2, S_HEIGHT / 2);
+}
+
+void Start_menu::update(Context& context)
+{
+ if (start_game)
+ {
+ context.next_state = std::make_unique<Game_state>();
+ }
+
+ if (scoreboard)
+ {
+ context.next_state = std::make_unique<Scoreboard_menu>();
+ scoreboard = false;
+ return;
+ }
+
+ // changes color on text depending on selection
+ if( menu_index == 1)
+ {
+ starttext.setFillColor(sf::Color::Yellow);
+ scoreboardtext.setFillColor(sf::Color::Black);
+ quittext.setFillColor(sf::Color::Black);
+ }
+ else if( menu_index == 2)
+ {
+ starttext.setFillColor(sf::Color::Black);
+ scoreboardtext.setFillColor(sf::Color::Yellow);
+ quittext.setFillColor(sf::Color::Black);
+ }
+ else if( menu_index == 3)
+ {
+ starttext.setFillColor(sf::Color::Black);
+ scoreboardtext.setFillColor(sf::Color::Black);
+ quittext.setFillColor(sf::Color::Yellow);
+ }
+
+ // mouse placement
+ mouse_r.setPosition(((S_WIDTH / 2) + 60), ((S_HEIGHT / 2) - 115 + 50*(menu_index - 1)));
+ mouse_l.setPosition(((S_WIDTH / 2) - 58), ((S_HEIGHT / 2) - 68 + 50*(menu_index - 1)));
+
+}
+
+void Start_menu::render(sf::RenderWindow& window) const
+{
+ window.draw(sprite);
+ window.draw(mouse_l);
+ window.draw(mouse_r);
+
+ window.draw(starttext);
+ window.draw(scoreboardtext);
+ window.draw(quittext);
+
+ if (exit_game)
+ {
+ window.close();
+ }
+}
+
+void Start_menu::handle_input(sf::Event& event)
+{
+ switch (event.type)
+ {
+ case sf::Event::KeyPressed:
+ switch(event.key.code)
+ {
+ case sf::Keyboard::Enter:
+ if(menu_index == 1)
+ {
+ start_game = true;
+ menu_index = 1;
+ }
+
+ else if(menu_index == 2)
+ {
+ scoreboard = true;
+ menu_index = 1;
+ }
+
+ else if(menu_index == 3)
+ {
+ exit_game = true;
+ menu_index = 1;
+ }
+ break;
+
+
+ case sf::Keyboard::Up:
+ if(menu_index == 1)
+ {
+ break;
+ }
+
+ else;
+ {
+ menu_index -= 1;
+ }
+ break;
+
+ case sf::Keyboard::Down:
+ if(menu_index == 3)
+ {
+ break;
+ }
+
+ else;
+ {
+ menu_index += 1;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ break;
+ default:
+ break;
+ }
+}
+
+
+// Pause menu --------------------------------------------
+Pause_menu::Pause_menu() : texture{}, texture2{}, sprite{}, resume_game{false}, menu{false}, exit_game{false},
+ resumetext{}, startmenutext{}, quittext{}, mouse_r{}, mouse_l{}, font{}, menu_index{1}
+{
+ texture.loadFromFile("assets/Pause_bild.png");
+ sprite.setTexture(texture);;
+
+ sprite.setScale(S_SCALE_KOEFF, S_SCALE_KOEFF);
+ sf::FloatRect gb {sprite.getGlobalBounds()};
+ sprite.setPosition(0, 0);
+
+ // mouse
+ texture2.loadFromFile("assets/muspekareGul.png");
+ mouse_l.setTexture(texture2);
+
+ mouse_l.setScale(0.1, 0.1);
+ mouse_l.setRotation(180);
+ sf::FloatRect gbm {mouse_l.getGlobalBounds()};
+
+ mouse_r.setTexture(texture2);
+ mouse_r.setScale(0.1, 0.1);
+
+
+ // load textfont
+ if ( !font.loadFromFile ("assets/fonts/Philosopher-Regular.ttf") )
+ throw std::invalid_argument ("Unable to load font");
+
+
+ // Resume text
+ resumetext = sf::Text{ "Resume", font, 24 };
+ sf::FloatRect gbr {resumetext.getGlobalBounds()};
+ resumetext.setOrigin(gbr.width / 2, gbr.height / 2);
+ resumetext.setPosition (S_WIDTH / 2, ((S_HEIGHT / 2) - 30));
+
+ // Start menu text
+ startmenutext = sf::Text{ "Start menu", font, 24 };
+ sf::FloatRect gbs {startmenutext.getGlobalBounds()};
+ startmenutext.setOrigin(gbs.width / 2, gbs.height / 2);
+ startmenutext.setPosition (S_WIDTH / 2, ((S_HEIGHT / 2) + 20));
+
+ //quit text
+ quittext = sf::Text{ "Quit", font, 24 };
+ sf::FloatRect gbq {quittext.getGlobalBounds()};
+ quittext.setOrigin(gbq.width / 2, gbq.height / 2 );
+ quittext.setPosition (S_WIDTH / 2, ((S_HEIGHT / 2) + 70));
+}
+
+void Pause_menu::update(Context& context)
+{
+ if (resume_game)
+ {
+ context.next_state = std::move(context.saved_game);
+ }
+ else if (menu)
+ {
+ context.next_state = std::make_unique<Start_menu>();
+ context.saved_game.release();
+ }
+
+ // changes color on text depending on selection
+ if( menu_index == 1)
+ {
+ resumetext.setFillColor(sf::Color::Yellow);
+ startmenutext.setFillColor(sf::Color::Black);
+ quittext.setFillColor(sf::Color::Black);
+ }
+ else if( menu_index == 2)
+ {
+ resumetext.setFillColor(sf::Color::Black);
+ startmenutext.setFillColor(sf::Color::Yellow);
+ quittext.setFillColor(sf::Color::Black);
+ }
+ else if( menu_index == 3)
+ {
+ resumetext.setFillColor(sf::Color::Black);
+ startmenutext.setFillColor(sf::Color::Black);
+ quittext.setFillColor(sf::Color::Yellow);
+ }
+
+ // mouse placement
+ mouse_r.setPosition(((S_WIDTH / 2) + 60), ((S_HEIGHT / 2) - 45 + 50*(menu_index - 1)));
+ mouse_l.setPosition(((S_WIDTH / 2) - 58), ((S_HEIGHT / 2) + 2 + 50*(menu_index - 1)));
+}
+
+void Pause_menu::render(sf::RenderWindow& window) const
+{
+ window.draw(sprite);
+ window.draw(mouse_l);
+ window.draw(mouse_r);
+
+ window.draw(resumetext);
+ window.draw(startmenutext);
+ window.draw(quittext);
+
+ if (exit_game)
+ {
+ window.close();
+ }
+}
+
+void Pause_menu::handle_input(sf::Event& event)
+{
+ switch (event.type)
+ {
+ case sf::Event::KeyPressed:
+ switch(event.key.code)
+ {
+ case sf::Keyboard::Enter:
+ if(menu_index == 1)
+ {
+ resume_game = true;
+ menu_index = 1;
+ }
+
+ else if(menu_index == 2)
+ {
+ menu = true;
+ menu_index = 1;
+ }
+
+ else if(menu_index == 3)
+ {
+ exit_game = true;
+ menu_index = 1;
+ }
+ break;
+
+
+ case sf::Keyboard::Up:
+ if(menu_index == 1)
+ {
+ break;
+ }
+
+ else;
+ {
+ menu_index -= 1;
+ }
+ break;
+
+ case sf::Keyboard::Down:
+ if(menu_index == 3)
+ {
+ break;
+ }
+
+ else;
+ {
+ menu_index += 1;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ break;
+ default:
+ break;
+ }
+}
+
+
+// Scoreboard menu --------------------------------------------
+Scoreboard_menu::Scoreboard_menu() : /*texture{},*/ texture2{}, /*sprite{},*/ menu{false}, exit_game{false},
+ startmenutext{}, quittext{}, mouse_r{}, mouse_l{}, font{}, menu_index{1}
+{
+ // Add background later
+ /*
+ texture.loadFromFile("assets/Pause_bild.png");
+ sprite.setTexture(texture);;
+
+ sprite.setScale(S_SCALE_KOEFF, S_SCALE_KOEFF);
+ sf::FloatRect gb {sprite.getGlobalBounds()};
+ sprite.setPosition(0, 0);
+ */
+
+ // mouse
+ texture2.loadFromFile("assets/muspekareGul.png");
+ mouse_l.setTexture(texture2);
+
+ mouse_l.setScale(0.1, 0.1);
+ mouse_l.setRotation(180);
+ sf::FloatRect gbm {mouse_l.getGlobalBounds()};
+
+ mouse_r.setTexture(texture2);
+ mouse_r.setScale(0.1, 0.1);
+
+
+ // load textfont
+ if ( !font.loadFromFile ("assets/fonts/Philosopher-Regular.ttf") )
+ throw std::invalid_argument ("Unable to load font");
+
+
+ // Start menu text
+ startmenutext = sf::Text{ "Start menu", font, 24 };
+ sf::FloatRect gbr {startmenutext.getGlobalBounds()};
+ startmenutext.setOrigin(gbr.width / 2, gbr.height / 2);
+ startmenutext.setPosition (S_WIDTH / 2, ((S_HEIGHT / 2) - 30));
+
+ // Quit text
+ quittext = sf::Text{ "Quit", font, 24 };
+ sf::FloatRect gbs {quittext.getGlobalBounds()};
+ quittext.setOrigin(gbs.width / 2, gbs.height / 2);
+ quittext.setPosition (S_WIDTH / 2, ((S_HEIGHT / 2) + 20));
+}
+
+
+void Scoreboard_menu::update(Context& context)
+{
+ if (menu)
+ {
+ context.next_state = std::make_unique<Start_menu>();
+ }
+
+ // changes color on text depending on selection
+ if( menu_index == 1)
+ {
+ startmenutext.setFillColor(sf::Color::Yellow);
+ quittext.setFillColor(sf::Color::Black);
+ }
+ else if( menu_index == 2)
+ {
+ startmenutext.setFillColor(sf::Color::Black);
+ quittext.setFillColor(sf::Color::Yellow);
+ }
+
+ // mouse placement
+ mouse_r.setPosition(((S_WIDTH / 2) + 60), ((S_HEIGHT / 2) - 45 + 50*(menu_index - 1)));
+ mouse_l.setPosition(((S_WIDTH / 2) - 58), ((S_HEIGHT / 2) + 2 + 50*(menu_index - 1)));
+}
+
+
+void Scoreboard_menu::render(sf::RenderWindow& window) const
+{
+ /*window.draw(sprite);*/
+ window.draw(mouse_l);
+ window.draw(mouse_r);
+
+ window.draw(startmenutext);
+ window.draw(quittext);
+
+ if (exit_game)
+ {
+ window.close();
+ }
+}
+
+
+void Scoreboard_menu::handle_input(sf::Event& event)
+{
+ switch (event.type)
+ {
+ case sf::Event::KeyPressed:
+ switch(event.key.code)
+ {
+ case sf::Keyboard::Enter:
+
+ if(menu_index == 1)
+ {
+ menu = true;
+ menu_index = 1;
+ }
+
+ else if(menu_index == 2)
+ {
+ exit_game = true;
+ menu_index = 1;
+ }
+ break;
+
+
+ case sf::Keyboard::Up:
+ if(menu_index == 1)
+ {
+ break;
+ }
+
+ else;
+ {
+ menu_index -= 1;
+ }
+ break;
+
+ case sf::Keyboard::Down:
+ if(menu_index == 2)
+ {
+ break;
+ }
+
+ else;
+ {
+ menu_index += 1;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ break;
+ default:
+ break;
+ }
+}
+
+
+// GameOver menu --------------------------------------------
+GameOver_menu::GameOver_menu() : /*texture{},*/ texture2{}, /*sprite{},*/ menu{false}, exit_game{false},
+ startmenutext{}, quittext{}, mouse_r{}, mouse_l{}, font{}, menu_index{1}
+{
+ // Add background later
+ /*
+ texture.loadFromFile("assets/Pause_bild.png");
+ sprite.setTexture(texture);;
+
+ sprite.setScale(S_SCALE_KOEFF, S_SCALE_KOEFF);
+ sf::FloatRect gb {sprite.getGlobalBounds()};
+ sprite.setPosition(0, 0);
+ */
+
+ // mouse
+ texture2.loadFromFile("assets/muspekareGul.png");
+ mouse_l.setTexture(texture2);
+
+ mouse_l.setScale(0.1, 0.1);
+ mouse_l.setRotation(180);
+ sf::FloatRect gbm {mouse_l.getGlobalBounds()};
+
+ mouse_r.setTexture(texture2);
+ mouse_r.setScale(0.1, 0.1);
+
+
+ // load textfont
+ if ( !font.loadFromFile ("assets/fonts/Philosopher-Regular.ttf") )
+ throw std::invalid_argument ("Unable to load font");
+
+
+ // Start menu text
+ startmenutext = sf::Text{ "Start menu", font, 24 };
+ sf::FloatRect gbr {startmenutext.getGlobalBounds()};
+ startmenutext.setOrigin(gbr.width / 2, gbr.height / 2);
+ startmenutext.setPosition (S_WIDTH / 2, ((S_HEIGHT / 2) - 30));
+
+ // Quit text
+ quittext = sf::Text{ "Quit", font, 24 };
+ sf::FloatRect gbs {quittext.getGlobalBounds()};
+ quittext.setOrigin(gbs.width / 2, gbs.height / 2);
+ quittext.setPosition (S_WIDTH / 2, ((S_HEIGHT / 2) + 20));
+}
+
+
+void GameOver_menu::update(Context& context)
+{
+ if (menu)
+ {
+ context.next_state = std::make_unique<Start_menu>();
+ }
+
+ // changes color on text depending on selection
+ if( menu_index == 1)
+ {
+ startmenutext.setFillColor(sf::Color::Yellow);
+ quittext.setFillColor(sf::Color::Black);
+ }
+ else if( menu_index == 2)
+ {
+ startmenutext.setFillColor(sf::Color::Black);
+ quittext.setFillColor(sf::Color::Yellow);
+ }
+
+ // mouse placement
+ mouse_r.setPosition(((S_WIDTH / 2) + 60), ((S_HEIGHT / 2) - 45 + 50*(menu_index - 1)));
+ mouse_l.setPosition(((S_WIDTH / 2) - 58), ((S_HEIGHT / 2) + 2 + 50*(menu_index - 1)));
+}
+
+
+void GameOver_menu::render(sf::RenderWindow& window) const
+{
+ /*window.draw(sprite);*/
+ window.draw(mouse_l);
+ window.draw(mouse_r);
+
+ window.draw(startmenutext);
+ window.draw(quittext);
+
+ if (exit_game)
+ {
+ window.close();
+ }
+}
+
+
+void GameOver_menu::handle_input(sf::Event& event)
+{
+ switch (event.type)
+ {
+ case sf::Event::KeyPressed:
+ switch(event.key.code)
+ {
+ case sf::Keyboard::Enter:
+
+ if(menu_index == 1)
+ {
+ menu = true;
+ menu_index = 1;
+ }
+
+ else if(menu_index == 2)
+ {
+ exit_game = true;
+ menu_index = 1;
+ }
+ break;
+
+
+ case sf::Keyboard::Up:
+ if(menu_index == 1)
+ {
+ break;
+ }
+
+ else;
+ {
+ menu_index -= 1;
+ }
+ break;
+
+ case sf::Keyboard::Down:
+ if(menu_index == 2)
+ {
+ break;
+ }
+
+ else;
+ {
+ menu_index += 1;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ break;
+ default:
+ break;
+ }
+}
#include "Context.h"
#include "constants.h"
-Game_state::Game_state() : game_map{}, player{}, pause_game{false}
+Game_state::Game_state() : game_map{}, player{}, pause_game{false}, gameover{false}
{
}
pause_game = false;
return;
}
+
+ if (gameover)
+ {
+ context.next_state = std::make_unique<GameOver_menu>();
+ gameover = false;
+ return;
+ }
+
game_map.update(context);
player.update(context);
+
}
void Game_state::render(sf::RenderWindow& window) const
pause_game = true;
return;
break;
- default:
- break;
- }
- break;
- default:
- break;
- }
-
- player.handle_input(event);
-}
-
-// Start menu --------------------------------------------
-Start_menu::Start_menu() : texture{}, texture2{}, sprite{}, mouse_l{}, mouse_r{}, start_game{false}, exit_game{false}, menu_index{1},
- starttext{}, scoreboardtext{}, quittext{}, font{}
-{
- //sprite
- texture.loadFromFile("assets/meny_bild.png");
- sprite.setTexture(texture);
-
- sprite.setScale(S_SCALE_KOEFF, S_SCALE_KOEFF);
- sf::FloatRect gb {sprite.getGlobalBounds()};
- sprite.setPosition(0, 0);
-
- //mouse
- texture2.loadFromFile("assets/muspekareGul.png");
- mouse_l.setTexture(texture2);
-
- mouse_l.setScale(0.1, 0.1);
- mouse_l.setRotation(180);
- sf::FloatRect gbm {mouse_l.getGlobalBounds()};
-
- mouse_r.setTexture(texture2);
- mouse_r.setScale(0.1, 0.1);
-
-
- //load textfont
- if ( !font.loadFromFile ("assets/fonts/Philosopher-Regular.ttf") )
- throw std::invalid_argument ("Unable to load font");
-
- //start
- starttext = sf::Text{ "Start Game", font, 24 };
- sf::FloatRect gbts {starttext.getGlobalBounds()};
- starttext.setOrigin(gbts.width / 2, gbts.height / 2);
- starttext.setPosition ((S_WIDTH) / 2, ((S_HEIGHT / 2) - 100));
-
- //score
- scoreboardtext = sf::Text{ "Scoreboard", font, 24 };
- sf::FloatRect gbtb {scoreboardtext.getGlobalBounds()};
- scoreboardtext.setOrigin(gbtb.width / 2, gbtb.height / 2);
- scoreboardtext.setPosition (S_WIDTH / 2, ((S_HEIGHT / 2) - 50));
-
- //quit
- quittext = sf::Text{ "Quit", font, 24 };
- sf::FloatRect gbtq {quittext.getGlobalBounds()};
- quittext.setOrigin(gbtq.width / 2, gbtq.height / 2);
- quittext.setPosition (S_WIDTH / 2, S_HEIGHT / 2);
-}
-
-void Start_menu::update(Context& context)
-{
- if (start_game)
- {
- context.next_state = std::make_unique<Game_state>();
- }
-
- if( menu_index == 1)
- {
- starttext.setFillColor(sf::Color::Yellow);
- scoreboardtext.setFillColor(sf::Color::Black);
- quittext.setFillColor(sf::Color::Black);
- }
- else if( menu_index == 2)
- {
- starttext.setFillColor(sf::Color::Black);
- scoreboardtext.setFillColor(sf::Color::Yellow);
- quittext.setFillColor(sf::Color::Black);
- }
- else if( menu_index == 3)
- {
- starttext.setFillColor(sf::Color::Black);
- scoreboardtext.setFillColor(sf::Color::Black);
- quittext.setFillColor(sf::Color::Yellow);
- }
-
- // mouse placement
- mouse_r.setPosition(((S_WIDTH / 2) + 60), ((S_HEIGHT / 2) - 115 + 50*(menu_index - 1)));
- mouse_l.setPosition(((S_WIDTH / 2) - 58), ((S_HEIGHT / 2) - 68 + 50*(menu_index - 1)));
-
-}
-
-void Start_menu::render(sf::RenderWindow& window) const
-{
- window.draw(sprite);
- window.draw(mouse_l);
- window.draw(mouse_r);
-
- window.draw(starttext);
- window.draw(scoreboardtext);
- window.draw(quittext);
-
- if (exit_game)
- {
- window.close();
- }
-}
-
-void Start_menu::handle_input(sf::Event& event)
-{
- switch (event.type)
- {
- case sf::Event::KeyPressed:
- switch(event.key.code)
- {
- case sf::Keyboard::Enter:
- if(menu_index == 1)
- {
- start_game = true;
- menu_index = 1;
- }
-
- else if(menu_index == 2)
- {
- menu_index = 1;
- }
-
- else if(menu_index == 3)
- {
- exit_game = true;
- menu_index = 1;
- }
- break;
-
-
- case sf::Keyboard::Up:
- if(menu_index == 1)
- {
- break;
- }
-
- else;
- {
- menu_index -= 1;
- }
- break;
-
- case sf::Keyboard::Down:
- if(menu_index == 3)
- {
- break;
- }
- else;
- {
- menu_index += 1;
- }
+ case sf::Keyboard::T:
+ gameover = true;
break;
default:
break;
}
-
break;
default:
break;
}
-}
-
-
-// Pause menu --------------------------------------------
-Pause_menu::Pause_menu() : texture{}, texture2{}, sprite{}, resume_game{false}, menu{false}, exit_game{false},
- resumetext{}, startmenutext{}, quittext{}, mouse_r{}, mouse_l{}, font{}, menu_index{1}
-{
- texture.loadFromFile("assets/Pause_bild.png");
- sprite.setTexture(texture);;
-
- sprite.setScale(S_SCALE_KOEFF, S_SCALE_KOEFF);
- sf::FloatRect gb {sprite.getGlobalBounds()};
- sprite.setPosition(0, 0);
-
- // mouse
- texture2.loadFromFile("assets/muspekareGul.png");
- mouse_l.setTexture(texture2);
-
- mouse_l.setScale(0.1, 0.1);
- mouse_l.setRotation(180);
- sf::FloatRect gbm {mouse_l.getGlobalBounds()};
-
- mouse_r.setTexture(texture2);
- mouse_r.setScale(0.1, 0.1);
-
-
- //load textfont
- if ( !font.loadFromFile ("assets/fonts/Philosopher-Regular.ttf") )
- throw std::invalid_argument ("Unable to load font");
-
-
- // Resume text
- resumetext = sf::Text{ "Resume", font, 24 };
- sf::FloatRect gbr {resumetext.getGlobalBounds()};
- resumetext.setOrigin(gbr.width / 2, gbr.height / 2);
- resumetext.setPosition (S_WIDTH / 2, ((S_HEIGHT / 2) - 30));
-
- // Start menu text
- startmenutext = sf::Text{ "Start menu", font, 24 };
- sf::FloatRect gbs {startmenutext.getGlobalBounds()};
- startmenutext.setOrigin(gbs.width / 2, gbs.height / 2);
- startmenutext.setPosition (S_WIDTH / 2, ((S_HEIGHT / 2) + 20));
-
- //quit text
- quittext = sf::Text{ "Quit", font, 24 };
- sf::FloatRect gbq {quittext.getGlobalBounds()};
- quittext.setOrigin(gbq.width / 2, gbq.height / 2 );
- quittext.setPosition (S_WIDTH / 2, ((S_HEIGHT / 2) + 70));
-}
-
-void Pause_menu::update(Context& context)
-{
- if (resume_game)
- {
- context.next_state = std::move(context.saved_game);
- }
- else if (menu)
- {
- context.next_state = std::make_unique<Start_menu>();
- context.saved_game.release();
- }
-
- // changes color on text depending on selection
- if( menu_index == 1)
- {
- resumetext.setFillColor(sf::Color::Yellow);
- startmenutext.setFillColor(sf::Color::Black);
- quittext.setFillColor(sf::Color::Black);
- }
- else if( menu_index == 2)
- {
- resumetext.setFillColor(sf::Color::Black);
- startmenutext.setFillColor(sf::Color::Yellow);
- quittext.setFillColor(sf::Color::Black);
- }
- else if( menu_index == 3)
- {
- resumetext.setFillColor(sf::Color::Black);
- startmenutext.setFillColor(sf::Color::Black);
- quittext.setFillColor(sf::Color::Yellow);
- }
-
- // mouse placement
- mouse_r.setPosition(((S_WIDTH / 2) + 60), ((S_HEIGHT / 2) - 45 + 50*(menu_index - 1)));
- mouse_l.setPosition(((S_WIDTH / 2) - 58), ((S_HEIGHT / 2) + 2 + 50*(menu_index - 1)));
-}
-
-void Pause_menu::render(sf::RenderWindow& window) const
-{
- window.draw(sprite);
- window.draw(mouse_l);
- window.draw(mouse_r);
-
- window.draw(resumetext);
- window.draw(startmenutext);
- window.draw(quittext);
- if (exit_game)
- {
- window.close();
- }
+ player.handle_input(event);
}
-void Pause_menu::handle_input(sf::Event& event)
-{
- switch (event.type)
- {
- case sf::Event::KeyPressed:
- switch(event.key.code)
- {
- case sf::Keyboard::Enter:
- if(menu_index == 1)
- {
- resume_game = true;
- menu_index = 1;
- }
-
- else if(menu_index == 2)
- {
- menu = true;
- menu_index = 1;
- }
-
- else if(menu_index == 3)
- {
- exit_game = true;
- menu_index = 1;
- }
- break;
-
-
- case sf::Keyboard::Up:
- if(menu_index == 1)
- {
- break;
- }
-
- else;
- {
- menu_index -= 1;
- }
- break;
-
- case sf::Keyboard::Down:
- if(menu_index == 3)
- {
- break;
- }
-
- else;
- {
- menu_index += 1;
- }
- break;
-
- default:
- break;
- }
-
- break;
- default:
- break;
- }
-}