player.handle_input(event);
}
+// Start menu --------------------------------------------
Start_menu::Start_menu() : texture{}, texture2{}, sprite{}, mouse_l{}, mouse_r{}, start_game{false}, exit_game{false}, menu_index{1},
starttext{}, scoreboardtext{}, quittext{}, font{}
{
quittext.setFillColor(sf::Color::Yellow);
}
-
// mouse placement
mouse_r.setPosition(((S_WIDTH / 2) + 60), ((S_HEIGHT / 2) - 115 + 50*(menu_index - 1)));
mouse_l.setPosition(((S_WIDTH / 2) - 58), ((S_HEIGHT / 2) - 68 + 50*(menu_index - 1)));
window.draw(scoreboardtext);
window.draw(quittext);
- if (exit_game == true)
+ if (exit_game)
{
window.close();
}
}
}
-Pause_menu::Pause_menu() : texture{}, sprite{}, resume_game{false}, exit_game{false}
+
+// Pause menu --------------------------------------------
+Pause_menu::Pause_menu() : texture{}, texture2{}, sprite{}, resume_game{false}, menu{false}, exit_game{false},
+ resumetext{}, startmenutext{}, quittext{}, mouse_r{}, mouse_l{}, font{}, menu_index{1}
{
- /*
texture.loadFromFile("assets/Pause_bild.png");
sprite.setTexture(texture);;
sf::FloatRect gb {sprite.getGlobalBounds()};
sprite.setPosition(0, 0);
- //
- scoreboardtext = sf::Text{ "Scoreboard", font, 24 };
- sf::FloatRect gbtb {scoreboardtext.getGlobalBounds()};
- scoreboardtext.setOrigin(gbtb.width / 2, gbtb.height / 2);
- scoreboardtext.setPosition (S_WIDTH / 2, ((S_HEIGHT / 2) - 50));
- scoreboardtext.setFillColor(sf::Color::Black);
+ // mouse
+ texture2.loadFromFile("assets/muspekareGul.png");
+ mouse_l.setTexture(texture2);
- //quit
+ mouse_l.setScale(0.1, 0.1);
+ mouse_l.setRotation(180);
+ sf::FloatRect gbm {mouse_l.getGlobalBounds()};
+
+ mouse_r.setTexture(texture2);
+ mouse_r.setScale(0.1, 0.1);
+
+
+ //load textfont
+ if ( !font.loadFromFile ("assets/fonts/Philosopher-Regular.ttf") )
+ throw std::invalid_argument ("Unable to load font");
+
+
+ // Resume text
+ resumetext = sf::Text{ "Resume", font, 24 };
+ sf::FloatRect gbr {resumetext.getGlobalBounds()};
+ resumetext.setOrigin(gbr.width / 2, gbr.height / 2);
+ resumetext.setPosition (S_WIDTH / 2, ((S_HEIGHT / 2) - 30));
+
+ // Start menu text
+ startmenutext = sf::Text{ "Start menu", font, 24 };
+ sf::FloatRect gbs {startmenutext.getGlobalBounds()};
+ startmenutext.setOrigin(gbs.width / 2, gbs.height / 2);
+ startmenutext.setPosition (S_WIDTH / 2, ((S_HEIGHT / 2) + 20));
+
+ //quit text
quittext = sf::Text{ "Quit", font, 24 };
- sf::FloatRect gbtq {quittext.getGlobalBounds()};
- quittext.setOrigin(gbtq.width / 2, gbtq.height / 2);
- quittext.setPosition (S_WIDTH / 2, S_HEIGHT / 2);
- quittext.setFillColor(sf::Color::Black);
-*/
+ sf::FloatRect gbq {quittext.getGlobalBounds()};
+ quittext.setOrigin(gbq.width / 2, gbq.height / 2 );
+ quittext.setPosition (S_WIDTH / 2, ((S_HEIGHT / 2) + 70));
}
void Pause_menu::update(Context& context)
{
context.next_state = std::move(context.saved_game);
}
- else if (exit_game)
+ else if (menu)
{
context.next_state = std::make_unique<Start_menu>();
context.saved_game.release();
}
+
+ // changes color on text depending on selection
+ if( menu_index == 1)
+ {
+ resumetext.setFillColor(sf::Color::Yellow);
+ startmenutext.setFillColor(sf::Color::Black);
+ quittext.setFillColor(sf::Color::Black);
+ }
+ else if( menu_index == 2)
+ {
+ resumetext.setFillColor(sf::Color::Black);
+ startmenutext.setFillColor(sf::Color::Yellow);
+ quittext.setFillColor(sf::Color::Black);
+ }
+ else if( menu_index == 3)
+ {
+ resumetext.setFillColor(sf::Color::Black);
+ startmenutext.setFillColor(sf::Color::Black);
+ quittext.setFillColor(sf::Color::Yellow);
+ }
+
+ // mouse placement
+ mouse_r.setPosition(((S_WIDTH / 2) + 60), ((S_HEIGHT / 2) - 45 + 50*(menu_index - 1)));
+ mouse_l.setPosition(((S_WIDTH / 2) - 58), ((S_HEIGHT / 2) + 2 + 50*(menu_index - 1)));
}
void Pause_menu::render(sf::RenderWindow& window) const
{
window.draw(sprite);
+ window.draw(mouse_l);
+ window.draw(mouse_r);
+
+ window.draw(resumetext);
+ window.draw(startmenutext);
+ window.draw(quittext);
+
+ if (exit_game)
+ {
+ window.close();
+ }
}
void Pause_menu::handle_input(sf::Event& event)
switch(event.key.code)
{
case sf::Keyboard::Enter:
- resume_game = true;
+ if(menu_index == 1)
+ {
+ resume_game = true;
+ menu_index = 1;
+ }
+
+ else if(menu_index == 2)
+ {
+ menu = true;
+ menu_index = 1;
+ }
+
+ else if(menu_index == 3)
+ {
+ exit_game = true;
+ menu_index = 1;
+ }
break;
- case sf::Keyboard::Escape:
- exit_game = true;
+
+
+ case sf::Keyboard::Up:
+ if(menu_index == 1)
+ {
+ break;
+ }
+
+ else;
+ {
+ menu_index -= 1;
+ }
break;
+
+ case sf::Keyboard::Down:
+ if(menu_index == 3)
+ {
+ break;
+ }
+
+ else;
+ {
+ menu_index += 1;
+ }
+ break;
+
default:
break;
}
+
break;
default:
break;