#include <memory>
+#include <iostream>
#include "States.h"
#include "Context.h"
player.handle_input(event);
}
-Start_menu::Start_menu() : texture{}, sprite{}, exit_menu{false}, gametitle{}, starttext{}, scoreboardtext{}, quittext{}, font{}
-{
+Start_menu::Start_menu() : texture{}, texture2{}, sprite{}, mouse_l{}, mouse_r{}, start_game{false}, exit_game{false}, menu_index{1},
+ starttext{}, scoreboardtext{}, quittext{}, font{}
+{
//sprite
texture.loadFromFile("assets/meny_bild.png");
sprite.setTexture(texture);
sf::FloatRect gb {sprite.getGlobalBounds()};
sprite.setPosition(0, 0);
+ //mouse
+ texture2.loadFromFile("assets/muspekareGul.png");
+ mouse_l.setTexture(texture2);
+
+ mouse_l.setScale(0.1, 0.1);
+ mouse_l.setRotation(180);
+ sf::FloatRect gbm {mouse_l.getGlobalBounds()};
+
+ mouse_r.setTexture(texture2);
+ mouse_r.setScale(0.1, 0.1);
+
//load textfont
if ( !font.loadFromFile ("assets/fonts/ComicNeue-Bold.ttf") )
quittext.setPosition (S_WIDTH / 2, S_HEIGHT / 2);
quittext.setFillColor(sf::Color::Black);
-
-
}
void Start_menu::update(Context& context)
{
- if (exit_menu)
+ if (start_game)
{
context.next_state = std::make_unique<Game_state>();
}
+
+ if( menu_index == 1)
+ {
+ starttext.setFillColor(sf::Color::Yellow);
+ scoreboardtext.setFillColor(sf::Color::Black);
+ quittext.setFillColor(sf::Color::Black);
+ }
+ else if( menu_index == 2)
+ {
+ starttext.setFillColor(sf::Color::Black);
+ scoreboardtext.setFillColor(sf::Color::Yellow);
+ quittext.setFillColor(sf::Color::Black);
+ }
+ else if( menu_index == 3)
+ {
+ starttext.setFillColor(sf::Color::Black);
+ scoreboardtext.setFillColor(sf::Color::Black);
+ quittext.setFillColor(sf::Color::Yellow);
+ }
+
+
+ // mouse placement
+ mouse_r.setPosition(((S_WIDTH / 2) + 60), ((S_HEIGHT / 2) - 115 + 50*(menu_index - 1)));
+ mouse_l.setPosition(((S_WIDTH / 2) - 58), ((S_HEIGHT / 2) - 68 + 50*(menu_index - 1)));
+
}
void Start_menu::render(sf::RenderWindow& window) const
{
window.draw(sprite);
+ window.draw(mouse_l);
+ window.draw(mouse_r);
- window.draw(gametitle);
window.draw(starttext);
window.draw(scoreboardtext);
window.draw(quittext);
+
+ if (exit_game == true)
+ {
+ window.close();
+ }
}
void Start_menu::handle_input(sf::Event& event)
switch(event.key.code)
{
case sf::Keyboard::Enter:
- exit_menu = true;
+ if(menu_index == 1)
+ {
+ start_game = true;
+ menu_index = 1;
+ }
+
+ else if(menu_index == 2)
+ {
+ std::cout << "det funka att se poäng" << std::endl; // lägg in state för scoreboard sen
+ menu_index = 1;
+ }
+
+ else if(menu_index == 3)
+ {
+ exit_game = true;
+ std::cout << "det funka att stänga av" << std::endl;
+ menu_index = 1;
+ }
+ break;
+
+
+ case sf::Keyboard::Up:
+ std::cout << "det funka att trycka på upp" << std::endl;
+ if(menu_index == 1)
+ {
+ break;
+ }
+
+ else;
+ {
+ menu_index -= 1;
+ }
+ break;
+
+ case sf::Keyboard::Down:
+ std::cout << "det funka att trycka på ned" << std::endl;
+ if(menu_index == 3)
+ {
+ break;
+ }
+
+ else;
+ {
+ menu_index += 1;
+ }
break;
+
default:
break;
}
+
break;
default:
break;
Pause_menu::Pause_menu() : texture{}, sprite{}, resume_game{false}, exit_game{false}
{
- texture.loadFromFile("assets/kir.png");
- sprite.setTexture(texture);
+ /*
+ texture.loadFromFile("assets/Pause_bild.png");
+ sprite.setTexture(texture);;
+ sprite.setScale(S_SCALE_KOEFF, S_SCALE_KOEFF);
sf::FloatRect gb {sprite.getGlobalBounds()};
- sprite.setOrigin(gb.width / 2, gb.height / 2);
- sprite.setPosition(S_WIDTH / 2, S_HEIGHT / 2);
+ sprite.setPosition(0, 0);
+
+ //
+ scoreboardtext = sf::Text{ "Scoreboard", font, 24 };
+ sf::FloatRect gbtb {scoreboardtext.getGlobalBounds()};
+ scoreboardtext.setOrigin(gbtb.width / 2, gbtb.height / 2);
+ scoreboardtext.setPosition (S_WIDTH / 2, ((S_HEIGHT / 2) - 50));
+ scoreboardtext.setFillColor(sf::Color::Black);
+
+ //quit
+ quittext = sf::Text{ "Quit", font, 24 };
+ sf::FloatRect gbtq {quittext.getGlobalBounds()};
+ quittext.setOrigin(gbtq.width / 2, gbtq.height / 2);
+ quittext.setPosition (S_WIDTH / 2, S_HEIGHT / 2);
+ quittext.setFillColor(sf::Color::Black);
+*/
}
void Pause_menu::update(Context& context)