{
Context game_context{};
- std::ifstream f("assets/data.json");
- json data = json::parse(f);
- game_context.current_state = std::make_unique<Start_menu>(data);
+ std::ifstream f("assets/data_test.json");
+ json test_data = json::parse(f);
+
+ game_context.current_state = std::make_unique<Start_menu>(test_data);
+
sf::Texture helper_texture;
- helper_texture.loadFromFile(data["game_state_assets"]["helper_file"]);
- Helper helper {helper_texture, data["helper"]};
+ helper_texture.loadFromFile(test_data["game_state_assets"]["helper_file"]);
+ Helper helper {helper_texture, test_data["helper"]};
CHECK(helper.get_hitbox().getPosition().x == 989.33502f);
CHECK(helper.get_hitbox().getPosition().y == 37.94f);
helper.update(game_context);
CHECK_FALSE(helper.get_hitbox().getPosition().x == 1000);
CHECK_FALSE(helper.get_hitbox().getPosition().y == 50);
+
+
+
+
}
}