removed old stuff
authorNils Forssén <nilfo359@student.liu.se>
Wed, 6 Dec 2023 19:42:09 +0000 (20:42 +0100)
committerNils Forssén <nilfo359@student.liu.se>
Wed, 6 Dec 2023 19:42:09 +0000 (20:42 +0100)
assets/oldsrc/Menus.cc [deleted file]

diff --git a/assets/oldsrc/Menus.cc b/assets/oldsrc/Menus.cc
deleted file mode 100644 (file)
index 09f1d5c..0000000
+++ /dev/null
@@ -1,765 +0,0 @@
-#include <memory>
-#include <iostream>
-
-#include "States.h"
-#include "Context.h"
-#include "constants.h"
-
-
-// Start menu --------------------------------------------
-Start_menu::Start_menu() : texture{},  texture2{}, sprite{}, mouse_l{}, mouse_r{}, starttext{}, scoreboardtext{},
-                           quittext{}, font{}, start_game{false}, exit_game{false}, scoreboard{false}, menu_index{1}
-{                         
-    //sprite
-    texture.loadFromFile("assets/meny_bild.png");
-    sprite.setTexture(texture);
-
-    sprite.setScale(S_SCALE_KOEFF, S_SCALE_KOEFF);
-    sf::FloatRect gb {sprite.getGlobalBounds()};
-    sprite.setPosition(0, 0); 
-
-    //mouse
-    texture2.loadFromFile("assets/muspekareGul.png");
-    mouse_l.setTexture(texture2);
-
-    mouse_l.setScale(0.1, 0.1);
-    mouse_l.setRotation(180);
-    sf::FloatRect gbm {mouse_l.getGlobalBounds()};
-
-    mouse_r.setTexture(texture2);
-    mouse_r.setScale(0.1, 0.1);
-
-
-    //load textfont
-    if ( !font.loadFromFile ("assets/fonts/Philosopher-Regular.ttf") )
-        throw std::invalid_argument ("Unable to load font");
-
-    //start 
-    starttext = sf::Text{ "Start Game", font, 24 };
-    sf::FloatRect gbts {starttext.getGlobalBounds()};
-    starttext.setOrigin(gbts.width / 2, gbts.height / 2);
-    starttext.setPosition ((S_WIDTH) / 2, ((S_HEIGHT / 2) - 100));
-
-    //score
-    scoreboardtext = sf::Text{ "Scoreboard", font, 24 };
-    sf::FloatRect gbtb {scoreboardtext.getGlobalBounds()};
-    scoreboardtext.setOrigin(gbtb.width / 2, gbtb.height / 2);
-    scoreboardtext.setPosition (S_WIDTH / 2, ((S_HEIGHT / 2) - 50));
-
-    //quit
-    quittext = sf::Text{ "Quit", font, 24 };
-    sf::FloatRect gbtq {quittext.getGlobalBounds()};
-    quittext.setOrigin(gbtq.width / 2, gbtq.height / 2);
-    quittext.setPosition (S_WIDTH / 2, S_HEIGHT / 2);
-}
-
-void Start_menu::update(Context& context)
-{
-    if (start_game)
-    {
-        context.next_state = std::make_unique<Game_state>();
-    }
-    
-    if (scoreboard)
-    {
-        context.next_state = std::make_unique<Scoreboard_menu>();
-        scoreboard = false;
-        return;
-    }
-
-    // changes color on text depending on selection
-    if( menu_index == 1)
-    {
-        starttext.setFillColor(sf::Color::Yellow);
-        scoreboardtext.setFillColor(sf::Color::Black);
-        quittext.setFillColor(sf::Color::Black);  
-    }
-    else if( menu_index == 2)
-    {
-        starttext.setFillColor(sf::Color::Black);
-        scoreboardtext.setFillColor(sf::Color::Yellow);
-        quittext.setFillColor(sf::Color::Black);  
-    }
-        else if( menu_index == 3)
-    {
-        starttext.setFillColor(sf::Color::Black);
-        scoreboardtext.setFillColor(sf::Color::Black);
-        quittext.setFillColor(sf::Color::Yellow);  
-    }
-
-    // mouse placement
-    mouse_r.setPosition(((S_WIDTH / 2) + 60), ((S_HEIGHT / 2) - 115 + 50*(menu_index - 1)));
-    mouse_l.setPosition(((S_WIDTH / 2) - 58), ((S_HEIGHT / 2) - 68 + 50*(menu_index - 1))); 
-    
-}
-
-void Start_menu::render(sf::RenderWindow& window) const
-{
-    window.draw(sprite);
-    window.draw(mouse_l);
-    window.draw(mouse_r);
-
-    window.draw(starttext);
-    window.draw(scoreboardtext);
-    window.draw(quittext);
-
-    if (exit_game)
-    {
-        window.close();
-    }
-}
-
-void Start_menu::handle_input(sf::Event& event)
-{   
-    switch (event.type)
-    {
-    case sf::Event::JoystickButtonPressed:
-        switch (event.joystickButton.button) 
-        {
-            case 0: // A
-                if(menu_index == 1)
-                {
-                    start_game = true; 
-                    menu_index = 1;
-                }
-
-                else if(menu_index == 2)
-                {  
-                    scoreboard = true;
-                    menu_index = 1;
-                }
-
-                else if(menu_index == 3)
-                {
-                    exit_game = true;
-                    menu_index = 1;
-                }   
-                break;
-            default:
-                
-                break;
-        }
-        
-        break;
-    case sf::Event::JoystickMoved:
-        switch(event.joystickMove.axis)
-        {
-        case sf::Joystick::Y:
-        case sf::Joystick::PovY:
-            if (event.joystickMove.position <= -50)
-            {
-                if(menu_index == 1)
-                {
-                    break;    
-                }
-
-                else
-                {
-                menu_index -= 1;
-                }
-                break;
-            }
-            else if (event.joystickMove.position >= 50)
-            {
-                if(menu_index == 3)
-                {
-                    break;
-                }
-
-                else
-                {
-                    menu_index += 1;
-                }
-                break; 
-            }
-            break;
-        }
-        break;
-
-    case sf::Event::KeyPressed:
-        
-        switch(event.key.code)
-        {
-        case sf::Keyboard::Enter:
-            if(menu_index == 1)
-            {
-                start_game = true; 
-                menu_index = 1;
-            }
-
-            else if(menu_index == 2)
-            {  
-                scoreboard = true;
-                menu_index = 1;
-            }
-
-            else if(menu_index == 3)
-            {
-                exit_game = true;
-                menu_index = 1;
-            }   
-            break;
-        
-
-        case sf::Keyboard::Up:
-            if(menu_index == 1)
-            {
-                break;    
-            }
-
-            else
-            {
-               menu_index -= 1;
-            }
-            break;
-
-        case sf::Keyboard::Down:
-            if(menu_index == 3)
-            {
-                break;
-            }
-
-            else
-            {
-                menu_index += 1;
-            }
-            break;
-
-        default:
-            break;
-        }
-
-        break;
-    default:
-        break;
-    }
-}
-
-
-// Pause menu --------------------------------------------
-Pause_menu::Pause_menu() : texture{}, texture2{}, sprite{}, mouse_l{}, mouse_r{}, resumetext{}, startmenutext{}, 
-                           quittext{}, font{}, resume_game{false}, exit_game{false}, menu{false}, menu_index{1}
-{
-    texture.loadFromFile("assets/Pause_bild.png");
-    sprite.setTexture(texture);;
-
-    sprite.setScale(S_SCALE_KOEFF, S_SCALE_KOEFF);
-    sf::FloatRect gb {sprite.getGlobalBounds()};
-    sprite.setPosition(0, 0);
-
-    // mouse
-    texture2.loadFromFile("assets/muspekareGul.png");
-    mouse_l.setTexture(texture2);
-
-    mouse_l.setScale(0.1, 0.1);
-    mouse_l.setRotation(180);
-    sf::FloatRect gbm {mouse_l.getGlobalBounds()};
-
-    mouse_r.setTexture(texture2);
-    mouse_r.setScale(0.1, 0.1);
-
-
-    // load textfont
-    if ( !font.loadFromFile ("assets/fonts/Philosopher-Regular.ttf") )
-        {
-            throw std::invalid_argument ("Unable to load font");
-        }
-
-
-    // Resume text
-    resumetext = sf::Text{ "Resume", font, 24 };
-    sf::FloatRect gbr {resumetext.getGlobalBounds()};
-    resumetext.setOrigin(gbr.width / 2, gbr.height / 2);
-    resumetext.setPosition (S_WIDTH / 2, ((S_HEIGHT / 2) - 30));
-
-    // Start menu text
-    startmenutext = sf::Text{ "Start menu", font, 24 };
-    sf::FloatRect gbs {startmenutext.getGlobalBounds()};
-    startmenutext.setOrigin(gbs.width / 2, gbs.height / 2);
-    startmenutext.setPosition (S_WIDTH / 2, ((S_HEIGHT / 2) + 20));
-
-    //quit text
-    quittext = sf::Text{ "Quit", font, 24 };
-    sf::FloatRect gbq {quittext.getGlobalBounds()};
-    quittext.setOrigin(gbq.width / 2, gbq.height / 2 );
-    quittext.setPosition (S_WIDTH / 2, ((S_HEIGHT / 2) + 70));
-}
-
-void Pause_menu::update(Context& context)
-{
-    if (resume_game)
-    {
-        context.next_state = std::move(context.saved_game);
-    }
-    else if (menu)
-    {
-        context.next_state = std::make_unique<Start_menu>();
-        context.saved_game.release();
-    }
-    // changes color on text depending on selection
-    if( menu_index == 1)
-    {
-        resumetext.setFillColor(sf::Color::Yellow);
-        startmenutext.setFillColor(sf::Color::Black);
-        quittext.setFillColor(sf::Color::Black);  
-    }
-    else if( menu_index == 2)
-    {
-        resumetext.setFillColor(sf::Color::Black);
-        startmenutext.setFillColor(sf::Color::Yellow);
-        quittext.setFillColor(sf::Color::Black);  
-    }
-        else if( menu_index == 3)
-    {
-        resumetext.setFillColor(sf::Color::Black);
-        startmenutext.setFillColor(sf::Color::Black);
-        quittext.setFillColor(sf::Color::Yellow);  
-    }
-
-    // mouse placement
-    mouse_r.setPosition(((S_WIDTH / 2) + 60), ((S_HEIGHT / 2) - 45 + 50*(menu_index - 1)));
-    mouse_l.setPosition(((S_WIDTH / 2) - 58), ((S_HEIGHT / 2) + 2 + 50*(menu_index - 1))); 
-}
-
-void Pause_menu::render(sf::RenderWindow& window) const
-{
-    window.draw(sprite);
-    window.draw(mouse_l);
-    window.draw(mouse_r);
-
-    window.draw(resumetext);
-    window.draw(startmenutext);
-    window.draw(quittext);
-
-    if (exit_game)
-    {
-        window.close();
-    }
-}
-
-void Pause_menu::handle_input(sf::Event& event)
-{
-    switch (event.type)
-    {
-    case sf::Event::JoystickButtonPressed:
-        switch (event.joystickButton.button) 
-        {
-            case 0: // A
-                if(menu_index == 1)
-                {
-                    resume_game = true; 
-                    menu_index = 1;
-                }
-
-                else if(menu_index == 2)
-                {  
-                    menu = true;
-                    menu_index = 1;
-                }
-
-                else if(menu_index == 3)
-                {
-                    exit_game = true;
-                    menu_index = 1;
-                }   
-                break;
-            default:
-                
-                break;
-        }
-        
-        break;
-    case sf::Event::JoystickMoved:
-        switch(event.joystickMove.axis)
-        {
-        case sf::Joystick::Y:
-        case sf::Joystick::PovY:
-            if (event.joystickMove.position <= -50)
-            {
-                if(menu_index == 1)
-                {
-                    break;    
-                }
-
-                else
-                {
-                menu_index -= 1;
-                }
-                break;
-            }
-            else if (event.joystickMove.position >= 50)
-            {
-                if(menu_index == 3)
-                {
-                    break;
-                }
-
-                else
-                {
-                    menu_index += 1;
-                }
-                break; 
-            }
-            break;
-        }
-        break;
-    case sf::Event::KeyPressed:
-        switch(event.key.code)
-        {
-        case sf::Keyboard::Enter:
-            if(menu_index == 1)
-            {
-                resume_game = true; 
-                menu_index = 1;
-            }
-
-            else if(menu_index == 2)
-            {
-                menu = true;
-                menu_index = 1;
-            }
-
-            else if(menu_index == 3)
-            {
-                exit_game = true;
-                menu_index = 1;
-            }
-            break;
-        
-
-        case sf::Keyboard::Up:
-            if(menu_index == 1)
-            {
-                break;    
-            }
-
-            else
-            {
-               menu_index -= 1;
-            }
-            break;
-
-        case sf::Keyboard::Down:
-            if(menu_index == 3)
-            {
-                break;
-            }
-
-            else
-            {
-                menu_index += 1;
-            }
-            break;
-
-        default:
-            break;
-        }
-
-        break;
-    default:
-        break;
-    }
-}
-
-
-// Scoreboard menu --------------------------------------------
-Scoreboard_menu::Scoreboard_menu() : texture{}, texture2{}, sprite{}, menu{false}, exit_game{false}, 
-                                 startmenutext{}, quittext{}, mouse_r{}, mouse_l{}, font{}, menu_index{1}
-{
-    texture.loadFromFile("assets/scoreboard.png");
-    sprite.setTexture(texture);;
-
-    sprite.setScale(S_SCALE_KOEFF, S_SCALE_KOEFF);
-    sf::FloatRect gb {sprite.getGlobalBounds()};
-    sprite.setPosition(0, 0);
-
-
-    // mouse
-    texture2.loadFromFile("assets/muspekare2.png");
-    mouse_l.setTexture(texture2);
-
-    mouse_l.setScale(0.1, 0.1);
-    mouse_l.setRotation(180);
-    sf::FloatRect gbm {mouse_l.getGlobalBounds()};
-
-    mouse_r.setTexture(texture2);
-    mouse_r.setScale(0.1, 0.1);
-
-
-    // load textfont
-    if ( !font.loadFromFile ("assets/fonts/Philosopher-Regular.ttf") )
-        throw std::invalid_argument ("Unable to load font");
-
-
-    // Scoreboard text
-    scoreboardtext = sf::Text{ "Scoreboard:", font, 39 };
-    sf::FloatRect gbs {scoreboardtext.getGlobalBounds()};
-    scoreboardtext.setOrigin(gbs.width / 2, gbs.height / 2);
-    scoreboardtext.setPosition (S_WIDTH / 2 - 15, ((S_HEIGHT / 2) - 120));
-    scoreboardtext.setFillColor(sf::Color::Red);
-
-    // -----------------------------------------------------------------------
-    // First place text
-    firstplacetext = sf::Text{ "1. NAME 100p\n 2. NAME 39p" , font, 18 };
-    sf::FloatRect gbfp {firstplacetext.getGlobalBounds()};
-    firstplacetext.setOrigin(gbfp.width / 2, gbfp.height / 2);
-    firstplacetext.setPosition (S_WIDTH / 2 - 15, ((S_HEIGHT / 2) - 70));
-    firstplacetext.setFillColor(sf::Color::Red);
- // -----------------------------------------------------------------------
-   
-    // Start menu text
-    startmenutext = sf::Text{ "Start menu", font, 24 };
-    sf::FloatRect gbr {startmenutext.getGlobalBounds()};
-    startmenutext.setOrigin(gbr.width / 2, gbr.height / 2);
-    startmenutext.setPosition (S_WIDTH / 2 - 15, ((S_HEIGHT / 2) + 80));
-
-    // Quit text
-    quittext = sf::Text{ "Quit", font, 24 };
-    sf::FloatRect gbq {quittext.getGlobalBounds()};
-    quittext.setOrigin(gbq.width / 2, gbq.height / 2);
-    quittext.setPosition (S_WIDTH / 2 - 15, ((S_HEIGHT / 2) + 130));
-}
-
-
-void Scoreboard_menu::update(Context& context)
-{
-    if (menu)
-    {
-        context.next_state = std::make_unique<Start_menu>();
-    }
-    // changes color on text depending on selection
-    if( menu_index == 1)
-    {
-        startmenutext.setFillColor(sf::Color::Black);
-        quittext.setFillColor(sf::Color::Red);
-    }
-    else if( menu_index == 2)
-    {
-        startmenutext.setFillColor(sf::Color::Red);
-        quittext.setFillColor(sf::Color::Black); 
-    }
-
-    // mouse placement
-    mouse_r.setPosition(((S_WIDTH / 2) + 45), ((S_HEIGHT / 2) + 65 + 50*(menu_index - 1)));
-    mouse_l.setPosition(((S_WIDTH / 2) - 73), ((S_HEIGHT / 2) + 112 + 50*(menu_index - 1))); 
-}
-
-
-void Scoreboard_menu::render(sf::RenderWindow& window) const
-{
-    window.draw(sprite);
-    window.draw(mouse_l);
-    window.draw(mouse_r);
-
-    window.draw(scoreboardtext);
-    window.draw(firstplacetext);
-    window.draw(startmenutext);
-    window.draw(quittext);
-
-    if (exit_game)
-    {
-        window.close();
-    }
-}
-
-
-void Scoreboard_menu::handle_input(sf::Event& event)
-{
-    switch (event.type)
-    {
-    case sf::Event::KeyPressed:
-        switch(event.key.code)
-        {
-        case sf::Keyboard::Enter:
-
-            if(menu_index == 1)
-            {
-                menu = true;
-                menu_index = 1;
-            }
-
-            else if(menu_index == 2)
-            {
-                exit_game = true;
-                menu_index = 1;
-            }
-            break;
-        
-
-        case sf::Keyboard::Up:
-            if(menu_index == 1)
-            {
-                break;    
-            }
-
-            else
-            {
-               menu_index -= 1;
-            }
-            break;
-
-        case sf::Keyboard::Down:
-            if(menu_index == 2)
-            {
-                break;
-            }
-
-            else
-            {
-                menu_index += 1;
-            }
-            break;
-
-        default:
-            break;
-        }
-
-        break;
-    default:
-        break;
-    }
-}
-
-
-// GameOver menu --------------------------------------------
-GameOver_menu::GameOver_menu() : texture{}, texture2{}, sprite{}, mouse_l{}, mouse_r{}, startmenutext{},
-                                 quittext{},  font{}, exit_game{false}, menu{false}, menu_index{1}
-{
-    texture.loadFromFile("assets/game_over.png");
-    sprite.setTexture(texture);;
-
-    sprite.setScale(S_SCALE_KOEFF, S_SCALE_KOEFF);
-    sf::FloatRect gb {sprite.getGlobalBounds()};
-    sprite.setPosition(0, 0);
-   
-
-    // mouse
-    texture2.loadFromFile("assets/muspekareGul.png");
-    mouse_l.setTexture(texture2);
-
-    mouse_l.setScale(0.1, 0.1);
-    mouse_l.setRotation(180);
-    sf::FloatRect gbm {mouse_l.getGlobalBounds()};
-
-    mouse_r.setTexture(texture2);
-    mouse_r.setScale(0.1, 0.1);
-
-
-    // load textfont
-    if ( !font.loadFromFile ("assets/fonts/Philosopher-Regular.ttf") )
-        throw std::invalid_argument ("Unable to load font");
-
-
-    // Start menu text
-    startmenutext = sf::Text{ "Start menu", font, 24 };
-    sf::FloatRect gbr {startmenutext.getGlobalBounds()};
-    startmenutext.setOrigin(gbr.width / 2, gbr.height / 2);
-    startmenutext.setPosition (S_WIDTH / 2, ((S_HEIGHT / 2) - 30));
-
-    // Quit text
-    quittext = sf::Text{ "Quit", font, 24 };
-    sf::FloatRect gbs {quittext.getGlobalBounds()};
-    quittext.setOrigin(gbs.width / 2, gbs.height / 2);
-    quittext.setPosition (S_WIDTH / 2, ((S_HEIGHT / 2) + 20));
-}
-
-
-void GameOver_menu::update(Context& context)
-{
-    if (menu)
-    {
-        context.next_state = std::make_unique<Start_menu>();
-    }
-    // changes color on text depending on selection
-    if( menu_index == 1)
-    {
-        startmenutext.setFillColor(sf::Color::Yellow);
-        quittext.setFillColor(sf::Color::Black);
-    }
-    else if( menu_index == 2)
-    {
-        startmenutext.setFillColor(sf::Color::Black);
-        quittext.setFillColor(sf::Color::Yellow); 
-    }
-
-    // mouse placement
-    mouse_r.setPosition(((S_WIDTH / 2) + 60), ((S_HEIGHT / 2) - 45 + 50*(menu_index - 1)));
-    mouse_l.setPosition(((S_WIDTH / 2) - 58), ((S_HEIGHT / 2) + 2 + 50*(menu_index - 1))); 
-}
-
-
-void GameOver_menu::render(sf::RenderWindow& window) const
-{
-    window.draw(sprite);
-    window.draw(mouse_l);
-    window.draw(mouse_r);
-
-    window.draw(startmenutext);
-    window.draw(quittext);
-
-    if (exit_game)
-    {
-        window.close();
-    }
-}
-
-
-void GameOver_menu::handle_input(sf::Event& event)
-{
-    switch (event.type)
-    {
-    case sf::Event::KeyPressed:
-        switch(event.key.code)
-        {
-        case sf::Keyboard::Enter:
-
-            if(menu_index == 1)
-            {
-                menu = true;
-                menu_index = 1;
-            }
-
-            else if(menu_index == 2)
-            {
-                exit_game = true;
-                menu_index = 1;
-            }
-            break;
-        
-
-        case sf::Keyboard::Up:
-            if(menu_index == 1)
-            {
-                break;    
-            }
-
-            else
-            {
-               menu_index -= 1;
-            }
-            break;
-
-        case sf::Keyboard::Down:
-            if(menu_index == 2)
-            {
-                break;
-            }
-
-            else
-            {
-                menu_index += 1;
-            }
-            break;
-
-        default:
-            break;
-        }
-
-        break;
-    default:
-        break;
-    }
-}