1 ////////////////////////////////////////////////////////////
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
21 // 3. This notice may not be removed or altered from any source distribution.
23 ////////////////////////////////////////////////////////////
25 #ifndef SFML_THREADLOCALPTR_HPP
26 #define SFML_THREADLOCALPTR_HPP
28 ////////////////////////////////////////////////////////////
30 ////////////////////////////////////////////////////////////
31 #include <SFML/System/ThreadLocal.hpp>
36 ////////////////////////////////////////////////////////////
37 /// \brief Pointer to a thread-local variable
39 ////////////////////////////////////////////////////////////
41 class ThreadLocalPtr : private ThreadLocal
45 ////////////////////////////////////////////////////////////
46 /// \brief Default constructor
48 /// \param value Optional value to initalize the variable
50 ////////////////////////////////////////////////////////////
51 ThreadLocalPtr(T* value = NULL);
53 ////////////////////////////////////////////////////////////
54 /// \brief Overload of unary operator *
56 /// Like raw pointers, applying the * operator returns a
57 /// reference to the pointed object.
59 /// \return Reference to the pointed object
61 ////////////////////////////////////////////////////////////
62 T& operator *() const;
64 ////////////////////////////////////////////////////////////
65 /// \brief Overload of operator ->
67 /// Like raw pointers, applying the -> operator returns the
70 /// \return Pointed object
72 ////////////////////////////////////////////////////////////
73 T* operator ->() const;
75 ////////////////////////////////////////////////////////////
76 /// \brief Cast operator to implicitely convert the
77 /// pointer to its raw pointer type (T*)
79 /// \return Pointer to the actual object
81 ////////////////////////////////////////////////////////////
84 ////////////////////////////////////////////////////////////
85 /// \brief Assignment operator for a raw pointer parameter
87 /// \param value Pointer to assign
89 /// \return Reference to self
91 ////////////////////////////////////////////////////////////
92 ThreadLocalPtr<T>& operator =(T* value);
94 ////////////////////////////////////////////////////////////
95 /// \brief Assignment operator for a ThreadLocalPtr parameter
97 /// \param right ThreadLocalPtr to assign
99 /// \return Reference to self
101 ////////////////////////////////////////////////////////////
102 ThreadLocalPtr<T>& operator =(const ThreadLocalPtr<T>& right);
107 #include <SFML/System/ThreadLocalPtr.inl>
110 #endif // SFML_THREADLOCALPTR_HPP
113 ////////////////////////////////////////////////////////////
114 /// \class sf::ThreadLocalPtr
117 /// sf::ThreadLocalPtr is a type-safe wrapper for storing
118 /// pointers to thread-local variables. A thread-local
119 /// variable holds a different value for each different
120 /// thread, unlike normal variable that are shared.
122 /// Its usage is completely transparent, so that it is similar
123 /// to manipulating the raw pointer directly (like any smart pointer).
129 /// sf::ThreadLocalPtr<MyClass> objectPtr;
133 /// objectPtr = &object1; // doesn't impact thread2
139 /// objectPtr = &object2; // doesn't impact thread1
145 /// // Create and launch the two threads
146 /// sf::Thread t1(&thread1);
147 /// sf::Thread t2(&thread2);
155 /// ThreadLocalPtr is designed for internal use; however you
156 /// can use it if you feel like it fits well your implementation.
158 ////////////////////////////////////////////////////////////