e6dc1eb2f25e3afd6206ffd3a324db6149abb0f4
[TDDC76_proj.git] /
1 ////////////////////////////////////////////////////////////
2 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
23 ////////////////////////////////////////////////////////////
24
25 #ifndef SFML_THREADLOCALPTR_HPP
26 #define SFML_THREADLOCALPTR_HPP
27
28 ////////////////////////////////////////////////////////////
29 // Headers
30 ////////////////////////////////////////////////////////////
31 #include <SFML/System/ThreadLocal.hpp>
32
33
34 namespace sf
35 {
36 ////////////////////////////////////////////////////////////
37 /// \brief Pointer to a thread-local variable
38 ///
39 ////////////////////////////////////////////////////////////
40 template <typename T>
41 class ThreadLocalPtr : private ThreadLocal
42 {
43 public :
44
45 ////////////////////////////////////////////////////////////
46 /// \brief Default constructor
47 ///
48 /// \param value Optional value to initalize the variable
49 ///
50 ////////////////////////////////////////////////////////////
51 ThreadLocalPtr(T* value = NULL);
52
53 ////////////////////////////////////////////////////////////
54 /// \brief Overload of unary operator *
55 ///
56 /// Like raw pointers, applying the * operator returns a
57 /// reference to the pointed object.
58 ///
59 /// \return Reference to the pointed object
60 ///
61 ////////////////////////////////////////////////////////////
62 T& operator *() const;
63
64 ////////////////////////////////////////////////////////////
65 /// \brief Overload of operator ->
66 ///
67 /// Like raw pointers, applying the -> operator returns the
68 /// pointed object.
69 ///
70 /// \return Pointed object
71 ///
72 ////////////////////////////////////////////////////////////
73 T* operator ->() const;
74
75 ////////////////////////////////////////////////////////////
76 /// \brief Cast operator to implicitely convert the
77 /// pointer to its raw pointer type (T*)
78 ///
79 /// \return Pointer to the actual object
80 ///
81 ////////////////////////////////////////////////////////////
82 operator T*() const;
83
84 ////////////////////////////////////////////////////////////
85 /// \brief Assignment operator for a raw pointer parameter
86 ///
87 /// \param value Pointer to assign
88 ///
89 /// \return Reference to self
90 ///
91 ////////////////////////////////////////////////////////////
92 ThreadLocalPtr<T>& operator =(T* value);
93
94 ////////////////////////////////////////////////////////////
95 /// \brief Assignment operator for a ThreadLocalPtr parameter
96 ///
97 /// \param right ThreadLocalPtr to assign
98 ///
99 /// \return Reference to self
100 ///
101 ////////////////////////////////////////////////////////////
102 ThreadLocalPtr<T>& operator =(const ThreadLocalPtr<T>& right);
103 };
104
105 } // namespace sf
106
107 #include <SFML/System/ThreadLocalPtr.inl>
108
109
110 #endif // SFML_THREADLOCALPTR_HPP
111
112
113 ////////////////////////////////////////////////////////////
114 /// \class sf::ThreadLocalPtr
115 /// \ingroup system
116 ///
117 /// sf::ThreadLocalPtr is a type-safe wrapper for storing
118 /// pointers to thread-local variables. A thread-local
119 /// variable holds a different value for each different
120 /// thread, unlike normal variable that are shared.
121 ///
122 /// Its usage is completely transparent, so that it is similar
123 /// to manipulating the raw pointer directly (like any smart pointer).
124 ///
125 /// Usage example:
126 /// \code
127 /// MyClass object1;
128 /// MyClass object2;
129 /// sf::ThreadLocalPtr<MyClass> objectPtr;
130 ///
131 /// void thread1()
132 /// {
133 /// objectPtr = &object1; // doesn't impact thread2
134 /// ...
135 /// }
136 ///
137 /// void thread2()
138 /// {
139 /// objectPtr = &object2; // doesn't impact thread1
140 /// ...
141 /// }
142 ///
143 /// int main()
144 /// {
145 /// // Create and launch the two threads
146 /// sf::Thread t1(&thread1);
147 /// sf::Thread t2(&thread2);
148 /// t1.launch();
149 /// t2.launch();
150 ///
151 /// return 0;
152 /// }
153 /// \endcode
154 ///
155 /// ThreadLocalPtr is designed for internal use; however you
156 /// can use it if you feel like it fits well your implementation.
157 ///
158 ////////////////////////////////////////////////////////////