1 ////////////////////////////////////////////////////////////
 
   3 // SFML - Simple and Fast Multimedia Library
 
   4 // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
 
   6 // This software is provided 'as-is', without any express or implied warranty.
 
   7 // In no event will the authors be held liable for any damages arising from the use of this software.
 
   9 // Permission is granted to anyone to use this software for any purpose,
 
  10 // including commercial applications, and to alter it and redistribute it freely,
 
  11 // subject to the following restrictions:
 
  13 // 1. The origin of this software must not be misrepresented;
 
  14 //    you must not claim that you wrote the original software.
 
  15 //    If you use this software in a product, an acknowledgment
 
  16 //    in the product documentation would be appreciated but is not required.
 
  18 // 2. Altered source versions must be plainly marked as such,
 
  19 //    and must not be misrepresented as being the original software.
 
  21 // 3. This notice may not be removed or altered from any source distribution.
 
  23 ////////////////////////////////////////////////////////////
 
  25 #ifndef SFML_INPUTSTREAM_HPP
 
  26 #define SFML_INPUTSTREAM_HPP
 
  28 ////////////////////////////////////////////////////////////
 
  30 ////////////////////////////////////////////////////////////
 
  31 #include <SFML/Config.hpp>
 
  36 ////////////////////////////////////////////////////////////
 
  37 /// \brief Abstract class for custom file input streams
 
  39 ////////////////////////////////////////////////////////////
 
  44     ////////////////////////////////////////////////////////////
 
  45     /// \brief Virtual destructor
 
  47     ////////////////////////////////////////////////////////////
 
  48     virtual ~InputStream() {}
 
  50     ////////////////////////////////////////////////////////////
 
  51     /// \brief Read data from the stream
 
  53     /// After reading, the stream's reading position must be
 
  54     /// advanced by the amount of bytes read.
 
  56     /// \param data Buffer where to copy the read data
 
  57     /// \param size Desired number of bytes to read
 
  59     /// \return The number of bytes actually read, or -1 on error
 
  61     ////////////////////////////////////////////////////////////
 
  62     virtual Int64 read(void* data, Int64 size) = 0;
 
  64     ////////////////////////////////////////////////////////////
 
  65     /// \brief Change the current reading position
 
  67     /// \param position The position to seek to, from the beginning
 
  69     /// \return The position actually sought to, or -1 on error
 
  71     ////////////////////////////////////////////////////////////
 
  72     virtual Int64 seek(Int64 position) = 0;
 
  74     ////////////////////////////////////////////////////////////
 
  75     /// \brief Get the current reading position in the stream
 
  77     /// \return The current position, or -1 on error.
 
  79     ////////////////////////////////////////////////////////////
 
  80     virtual Int64 tell() = 0;
 
  82     ////////////////////////////////////////////////////////////
 
  83     /// \brief Return the size of the stream
 
  85     /// \return The total number of bytes available in the stream, or -1 on error
 
  87     ////////////////////////////////////////////////////////////
 
  88     virtual Int64 getSize() = 0;
 
  94 #endif // SFML_INPUTSTREAM_HPP
 
  97 ////////////////////////////////////////////////////////////
 
  98 /// \class sf::InputStream
 
 101 /// This class allows users to define their own file input sources
 
 102 /// from which SFML can load resources.
 
 104 /// SFML resource classes like sf::Texture and
 
 105 /// sf::SoundBuffer provide loadFromFile and loadFromMemory functions,
 
 106 /// which read data from conventional sources. However, if you
 
 107 /// have data coming from a different source (over a network,
 
 108 /// embedded, encrypted, compressed, etc) you can derive your
 
 109 /// own class from sf::InputStream and load SFML resources with
 
 110 /// their loadFromStream function.
 
 114 /// // custom stream class that reads from inside a zip file
 
 115 /// class ZipStream : public sf::InputStream
 
 119 ///     ZipStream(std::string archive);
 
 121 ///     bool open(std::string filename);
 
 123 ///     Int64 read(void* data, Int64 size);
 
 125 ///     Int64 seek(Int64 position);
 
 136 /// // now you can load textures...
 
 137 /// sf::Texture texture;
 
 138 /// ZipStream stream("resources.zip");
 
 139 /// stream.open("images/img.png");
 
 140 /// texture.loadFromStream(stream);
 
 144 /// ZipStream stream("resources.zip");
 
 145 /// stream.open("musics/msc.ogg");
 
 146 /// music.openFromStream(stream);
 
 151 ////////////////////////////////////////////////////////////